Why I Interview TTRPG Creators on RPG Drop?
The world of tabletop role-playing games (TTRPGs) is growing at an incredible pace, with more creators than ever launching ambitious projects—from indie rulebooks and settings to virtual tools, maps, and supplements. But despite this explosion of creativity, there’s a surprising lack of shared knowledge about the business side of things.
As a creator myself, I’ve often asked:
- How do you market a TTRPG product successfully?
- What are the best ways to gain followers and backers?
- Which crowdfunding strategies work best in this niche?
- How do you collaborate with influencers and content creators?
- What tools and platforms are actually worth the investment?
And yet, there are very few concrete answers. Unlike other industries, where you can find detailed case studies, market analysis, and established best practices, the TTRPG space is still largely built on trial and error. Successful developers often work in isolation, and their knowledge rarely gets passed on in a structured way.
That’s why I created RPG Drop - to bridge that gap. I want to talk directly with TTRPG creators who have successfully navigated crowdfunding, marketing, and commercialization. By collecting and sharing their experiences, I hope to provide real benchmarks that future creators can use as a guide.
Every interview is a deep dive into what works, what doesn’t, and what lessons can be learned. Whether it’s a seasoned mapmaker funding six-figure Kickstarters or a game designer breaking into the market, these insights can help others avoid common pitfalls and build sustainable projects in an industry that’s still defining itself.
So if you’re a TTRPG creator - or just fascinated by the business of game design - RPG Drop is here to help you navigate the journey with real-world insights from those who’ve done it before.
Artur